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Hades: Gigablox. Other than that, there are icons representing buffs and debuffs that could appear in the player's field of vision, so one could see whether or not they were under the effect of an ability.
A player could hotkey up to about spells in total. The ability to skillfully navigate these menus meant fully understanding and memorizing the effects and proper application of each spell.
Just as warriors were affected by their real-life reflexes, magic-using classes relied heavily on their memory.
Once a magic caster is out of MP, they are no longer able to cast spells. No MP recovery potions existed in the game.
Instead, magic casters must wait for as long as six hours during the passing of time to completely recover all their MP back from zero.
Incidentally, a magic caster's base MP was their level times According to the author Maruyama , MP consumption is fundamentally linked to the casting of lowest to highest tier spells.
Assume that a magic caster has about MP in total. He could use 1st tier magic one hundred times. Whereas he could only utilize 10th tier magic not more than ten times at most.
For that reason, a 10th tier spell would consumed ten mana points each or every time a magic caster used it. One had a cooldown period after use.
The other had a limited period of uses within a time frame. There were also combinations of the two. In general, the more powerful the ability, the longer the cooldown, or the fewer times it could be used in succession.
Parties were mainly made up of 6 players in total, and a dungeon raid could have a maximum of 5 parties.
In other words, the maximum size of a dungeon raid consisted of 30 people in total when taking on bosses.
Apart from exceptional cases like guild battles or fighting a World-class enemy, people who were over the limit would be subjected to friendly fire.
If there were joke characters with a dream build among them, it would reduce the amount of fighting power they could bring. The "Other" category is viewed as those with challenging classes who were able to adapt to many different circumstances in any situation such as players like Momonga.
Nevertheless, the basic 6-man party configuration in YGGDRASIL was one tank, two attackers, one healer, one seeker, and a wildcard, who was capable of adapting to changing situations.
A team that was put together sloppily would not be able to succeed. Therefore, assigning party rosters was one of the greatest challenges of such an endeavor.
In addition, the sentries is formed as a party which would be used to stand guard at the dungeon entrance. Thus, they tend to keep a close eye out for anyone approaching the entrance.
Depending on the circumstances, they were willing to go so far as to eliminate any interlopers. In many games, one could not reorganize a party outside of a safe zone or certain designated locations.
This allowed for very flexible parties, and with a good team, one could overcome any difficulty. By doing so, however, the effects of party-wide magic and skills terminated once the party was disbanded.
One had to take that drawback into consideration when regrouping. That trick would not work if used in a dire situation. Otherwise known as Player vs.
This was most likely also a term that shares a origin with player-killers, or player-killer-killers. According to Momonga, the most crucial thing in PVP is to deceive one's enemy, such as in his battle against Shalltear Bloodfallen.
For instance, pretending that one player is vulnerable to holy-elemental attacks when they're largely immune to them after swapping out their gear, while also hiding the fact that they're weak against fire-elemental attacks.
Due to the rule of victory going to the one who won two matches out of three, losing the first battle was not a problem for some like Momonga. PVP is the usual tactic used by a group of human players in order to hunt down heteromorphic players.
Doing so will also be label as PKing which is player killing. There exist the contents of "PKing for Dummies" in which Momonga has spoken of before.
Furthermore, there is also no penalty for PKing heteromorphic species existing in the game. This was a kind of pincer movement. Furthermore, Momonga stated during his battle with Gazef Stronoff that having a weapon which is capable of killing someone is the absolute minimum condition for a solo PVP duel.
Some players would prepare a set of identical looking gear, equipped with completely different data crystals. In PVP matches, small tricks like that improved the players' chances of victory against their opponent.
There is a limited cooldown period to players casting the number of spells from Super-Tier Magic. In addition, this cooldown period could not be eliminated by any skill or cash item.
Thus, when PVPing, the party that cast a super-tier spell early was often considered an idiot. There were very few PVP battles where the victors were the first to cast super-tier spells.
Strong fighters in PVP matches have the tendency to be very popular with spectators. The voices of the supporters would slowly turn toward the challenger if they did well.
In other words, if a player fought well against their opponent, more and more people would start to support that person.
Items drop as a data crystal from monsters, and players can produce items freely in the capacity of crystals, including options to customize their appearance and name.
As a result, these data crystals could be slotted into almost any sort of item apart from certain expendable items , in order to create just about any item a player could think of.
In addition, there were certain artifacts which could not be created by players and had fixed stats. For example, Horn of the Goblin General.
Clearing a dungeon often yielded a variety of items, from rare data crystals to artifacts. In order to make, for example, a data crystal into weapons and armor, it is through inserting a data crystal into an item skin.
After a certain update by the game's developers, players were given several ways to change their equipment's appearance without changing their gear that had stat boosts in it.
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